Senior systems designer — Hello Sunshine

We’re Red Thread Games, the Oslo-based indie studio behind Dreamfall Chapters, Draugen, Dustborn, and Hello Sunshine. We’re looking for a senior systems designer to help define, build, and refine the core gameplay systems for Hello Sunshine, our upcoming narrative survival game.

Read more about applying for a position at Red Thread Games.

About the project

Hello Sunshine is a single-player and co-op multiplayer survival mystery set in the ruins of a corporate empire. Walk in the shadow of a giant robot during the sweltering days; stay close to keep warm during the cold nights. Scavenge, craft, upgrade — and piece together the broken puzzle of a world ruled by machines that refuse to shut down.

Read more about the game here.

Job description

As senior systems designer, you’ll own Hello Sunshine’s core systems — survival, crafting, item economy, progression — and work closely with the game director and development team to design, document, balance, and tune these systems to perfection.

The role blends analytical design with creative problem-solving and practical implementation. You’ll collaborate across design, code, art, and narrative disciplines to build cohesive systems from their current state to final polish.

This is a contract position for Hello Sunshine, with the possibility of transitioning into a permanent role at Red Thread after launch. The position can be in-house (in Oslo, Norway) or remote, but requires overlap with Norwegian working hours for at least 6 hours per day.

Responsibilities

  • Design, document, and iterate on core gameplay systems, including survival loops, resource management, crafting, AI behaviours, player progression, and item economy.

  • Collaborate with the game director, art director, and narrative team to ensure systems support tone, pacing, and story.

  • Prototype, balance, and tune systems in spreadsheets and directly in-engine (Unreal).

  • Create and maintain clear, accessible design documentation for internal and external teams.

  • Analyse playtest data and player feedback to identify areas for improvement and balance.

  • Contribute to Red Thread’s design culture and development processes.

Qualifications

  • 3+ years of experience designing and implementing systems in shipped games — ideally survival, RPG, or systemic narrative titles.

  • Strong grasp of player motivation, progression design, and the interplay between mechanics and story.

  • Experience prototyping and balancing in Unreal or Unity.

  • Excellent communication and documentation skills.

  • Collaborative, open to feedback, and comfortable iterating on ideas.

  • A genuine passion for story-driven, human-centered games.

Follow this link to learn more about working at Red Thread Games and how to submit your application for this position.